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World of Roguecraft - Episode 2
World of Roguecraft Episode 2 was released shortly after Episode 1 in 2005. All video was recorded and edited
in patch 1.6 and 1.7. The video responded to much of the theorycraft that existed at that time.
For an indepth explanation of the reasons behind Roguecraft, read The
History of Rogues and Roguecraft.

Points made in Episode 2
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Rogue Advantages; At this stage, world pvp was still alive and well. For the last 8 months, it had
been the only pvp. Alterac Valley and Warsong Gulch were only recently introduced. We discussed
the strengths of the rogue class, and the advantages over other classes.
Complexity of Rogue vs Warlock; Warlocks had complained that their class was unnecessarily
complex for its strength. Rogues responded that they had it far worse. Rogues claimed that it took
an enormous amount of skill to play the class. In reality, rogues were by far
the simplest class of any. While playing rogue today is more complex, at the time it was brain dead easy.
Lack of Effective Warlock Defenses; According to rogue theorycraft, warlocks could
throw curse of exhaustion on rogues, and run away. Or see them coming from far away and easily fear them.
In reality, warlocks had few effective ways to fight melee classes. Warlock slows were ineffective
against a rogues superior slowing ability. Fear was easily prevented.
These tests show scenarios described in typical rogue theorycraft. They are meant to dispel
the ignorant claims of those who did not understand the class, and explained exactly why
they won so easily. Critics of the movie ask "why didn't the warlocks in episode 3/2 death coil!?!". Because
warlocks didn't have it yet. The death coil that existed then had no horror effect. Blizzard has
addressed many of these issues, and today warlocks have effective defenses against melee.
*The stealth tests were recorded after the Paranoia buff.
Warlock Crits; There had been a hand few of screenshots showing warlocks scoring
3k shadow bolts. This was at a time when the game included negative resists. Let me explain how this worked;
Against a mob with spell resists, a direct damage spell has a chance to hit for reduced damage.
The reduced damage is 25%, 50%, 75%, or 100%. The chances for each depend on the amount of spell
resist. This was before the buff to spell resistances, and so the chances were lower than they are today.
With negative spell resistances,
a direct damage spell had the opposite chance. It could hit for 100%, 125%, 150%, 175% or 200%.
With only Curse of Shadows, the chance for 200% damage was extremely low. I mean ~1%.
With the talent ruin, Shadow Bolt would crit for double damage, rather than 150%. A typical
destruction warlock had ~10-15% chance to crit with Shadow Bolt.
If a warlock was lucky enough to crit (typically for -1000 damage with ruin) (let's say 13% chance to crit), and that
crit received a 200% bonus from Curse of Shadows (1% after the 13% to crit), it was possible that he
would hit for 2k. This was extremely rare. Less than a fraction of 1%. If that warlock was in the best
gear in the game and had the still extremely rare caster trinkets (there were only a few of warlocks with these
yet), he might be able to have enough spell damage, with the trinkets activated, for a 1000 damage non-crit
shadow bolt. If he was destruction build, this could crit for 2k. And if the stars aligned and the planets
were in the proper order, he might get a 200% bonus from Curse of Shadows and crit for 4k damage.
One warlock had a screen shot of
this happening while he had a Berserker buff against a warrior in Berserker stance. His shadow bolt hit for
over 5k damage. This N-E-V-E-R E-V-E-R happened to 99.999% of warlocks. Only the warlocks who were in advanced
raiding guilds to have the very best gear and pre-nerf caster trinkets and had a lottery winner's
luck ever saw a Shadow Bolt that topped 3k. That was reality. Then there were the forums.
On the forums, it was believed that every warlock crit for 3-5k constantly. It was stated in every
thread by nearly every rogue. You could not discuss balance without a dozen rogues chiming in "Warlocks can one
shot rogues", "And 5k shadow bolts are fair?", "So says a warlock who one shots everybody!"
This was not rare, it was not even common, it was absolutely accepted fact. And it was completely false.
Today, warlocks are a different class, but at the time, they did not get "huge crits all the time".
Flaws in Rogue Complaints; Even at this stage in the game, Rogues claimed that their class
was broken. You think it's irritating now...
Stupidity of Rock/Paper/Scissor debate; Rogues justified being overpowered by stating that
class balance was based on Rock, Paper Scissors.
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Music
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Guns N Roses - My Michelle : Opening montage
Kool & The Gang - Open Sesame : Complex
Blue Oyster Cult - Don't Fear The Reaper : Drakedog vs PvP trinket
Jesse Cook - Mario Takes a Walk : Simple
Jesse Cook - All That Remains : Opening montage
Jesse Cook - On Walks The Night : Warlock Defenses
Jesse Cook - Nomad : Crit tests
Jesse Cook - Virtue : Rock/Paper/Scissors, Viewer Mail, Credits
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Editing
Capture - Fraps
Editing - Adobe Premiere 1.5 Pro
Compression - XviD (video) Lame (audio)
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All video was recorded on Arthas US.
Rogue Accusations
These are not rare accusations. They are extremely common complaints made by rogues. We have heard these
same accusations repeated over 2 years by a vast number of rogues.

Download

Roguecraft - Episode 2
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